package Engine.PhysicEngine;

public class BoxCollider {
	public int Height,Width,Xpos,Ypos;
	public RigidBody rigidbody;
	public BoxCollider(int Height, int Width, int Xpos,int Ypos,RigidBody rig){
		this.Height = Height;
		this.Width = Width;
		this.Ypos = Ypos;
		this.Xpos = Xpos;
		this.rigidbody = rig;
	}
}
